3.0: Added the Legendary Affix "True Evil".2.9: Unlock cost increased from 50 cells to 150.I did both with an aspect so maybe that’s why I didn’t get the achievement or the outfit. But I saw in another topic that aspects are disabling flawless achievements (no mention for outfits though). 2.1: Scaling changed from Brutality/ Tactics to Brutality. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews.Another important aspect of progression: improvements and blueprints which you can unlock by spending. The more extreme effects of the Malaise are highly unsettling. For more about runes and how to unlock them, check out our Dead Cells runes guide. It also appears to be highly infectious, with the King imprisoning and quarantining affected individuals. Left untreated, the Malaise leads to certain death. I think they are nice, but I don’t use them outside of I don’t feel like a legit run, I just want to rip and tear into everything kind of runs. Base breach DPS increased from 553 to 618. The Malaise's symptoms include vomiting blood, itchiness, headaches, blurry vision, bellyaches, and feeling down 4.0.5: Can no longer have the "Quad damage" affix.the Damned aspect makes the drawback for the sword not trigger, making the sword not kill you in one hit making it really overpowered.Ygdar Orus Li Ox will not be triggered when killed with this weapon in your inventory.Unlike a curse from a cursed chest, equipping it does not prevent the player from using Homunculus Rune and does not trigger the crit damage condition of Spite Sword.Unless you drop it by holding interact, the curse will not be removed even if you swap it to an active slot, and then drop it by swapping to another weapon. What can be counted on, however, is your trusty roll. There is a bug involving holding this item in the backpack. Dead Cells is packed with weapons and upgrades whose usefulness (or uselessness) are wildly varied.The curse effect can only be escaped by dropping the weapon entirely. The weapon's curse mechanic remains active even if it is merely held in the backpack (and therefore technically not "equipped" in the usual sense).There is an achievement associated with this weapon called "I like to live dangerously.", which is achieved by completing a run with the sword in possession."You deal +300% damage but you can't use any other item.".Thus, the Cursed Sword is not subject to mutations like Alienation or Acceptance and their effects. However, it is impossible to lift it any other way.
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